NEXORA / CASE STUDIES

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Explore interactive projects for brand engagement, training, visualization and real-world experiences.

Interactive Games

Persil Interactive Game Experience

We developed a custom interactive game for Persil, transforming everyday laundry challenges into an engaging and educational brand experience. The experience invites participants to explore different laundry needs, identify suitable Persil products, and learn about their benefits through a series of interactive, timed challenges. Combining vibrant visuals, intuitive gameplay, and product-focused storytelling, the game turns traditional product promotion into an entertaining digital experience.

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Interactive Games

Doritos Dinamita Game: High-Energy Gamified Brand Engagement

Energize your product launch with high-stakes interactive gameplay that captures customer interest fast. Under our Gamified Brand Engagements portfolio, we created a custom catching game for Doritos Dinamita. Belonging to our Reaction & Dexterity Games sub-category, this digital challenge turned snacking into a fast-paced skill test. Players registered, then moved their branded pack to catch falling Flamin’ Hot chips before the timer expired. Integrated post-game surveys gathered immediate feedback on crunch, spiciness, and packaging preferences directly from players. By exceeding category standards for interaction time, the activation delivered maximum client satisfaction and valuable consumer insights.

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Interactive Games

Lay’s & Kleenex Hammer Game

Ignite your retail campaign with fast-paced interactive excitement. We created a custom digital hammer game for Lay’s and Kleenex’s “Tame the Flame” promotion. Players test their speed by smashing popping flame targets with a Kleenex hammer before time expires. This sports reaction and dexterity game turned store shoppers into active brand participants. The engaging arcade mechanics captivated audiences while driving cross-product awareness at the point of purchase. Exceeding category benchmarks, the activation boosted footfall and generated outstanding client satisfaction.

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Sharjah Reading Festival: Gamified quiz booth

Interactive Games

Sharjah Reading Festival: Gamified quiz booth

The Sharjah Reading Festival (SIRF) needed a way to turn literacy into a high-energy experience. We delivered a custom quiz application on a massive touchscreen that transformed book-related trivia into a competitive, educational sport. Families flocked to the booth, turning a traditional event into a vibrant hub of digital interaction. Children and parents engaged in real-time challenges that tested their literary knowledge. This interactive setup didn’t just entertain; it fostered a deeper connection between the audience and the joy of reading. By gamifying the learning process, we ensured that every participant walked away with a memorable brand experience.

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M&M’s Halloween 2024: Movie trivia

Interactive Games

M&M’s Halloween 2024: Movie trivia

M&M’s turned the spooky season into a high-engagement event with a custom-built digital trivia experience. Your audience watched atmospheric movie clips and tested their horror film knowledge to unlock a thrilling lucky draw. This interactive mechanic transformed passive viewers into active participants, keeping the brand top-of-mind throughout the Halloween period.

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Ministry of Energy: Touch game

Interactive Games

Ministry of Energy: Touch game

Interactive technology shouldn’t just look good; it must serve a purpose. For the Environment Agency – Abu Dhabi (EAD), we replaced traditional training materials with an immersive, 85-inch touchscreen memory game. Employees didn’t just play; they explored and internalised the agency’s core values hidden behind every digital card. We turned a classic mechanic into a high-stakes discovery tool. By gamifying the learning process, we ensured that prestigious organizational goals stayed top-of-mind long after the event ended. This approach eliminated the friction of standard corporate presentations and replaced it with genuine, competitive curiosity.

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M&M’s: Gamified product sampling

Interactive Games

M&M’s: Gamified product sampling

Most brands simply hand out chocolate. M&M’s decided to make customers earn it through a high-octane digital challenge. We designed a sleek, vibrant iPad game where players catch falling candies and burst them with “chocolate sugar rush” energy. This simple mechanic turned a standard hypermarket sampling station into a high-traffic destination. Our game artists crafted a visual experience that mirrored the brand’s iconic, playful aesthetic. Once players surpassed a target score, they unlocked their physical reward. This “play-to-win” approach ensured every sample felt like a hard-earned prize rather than a passive giveaway.

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Twix Al Ula: Gamified camping

Interactive Games

Twix Al Ula: Gamified camping

We built a dynamic 3D web game for the Twix Al Ula Desert Gathering campaign. We designed this custom gamified brand engagement to captivate users instantly. You can effortlessly boost audience interaction with immersive mobile experiences. Players drag and drop items to build a desert campsite, light a fire, and brew coffee. This timed assembly game challenges users to complete tasks quickly for high scores. You easily streamline user data collection through the integrated registration portal.

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ADNOC YDP: Multiplayer quiz

Interactive Games

ADNOC YDP: Multiplayer quiz

ADNOC needed a high-energy way to engage participants for their Youth Development Program. We delivered a custom 4-player quiz system that transformed standard assessment into a competitive spectacle. Players controlled the action via individual touchscreens, while the entire crowd watched the drama unfold on a massive central display. The technical execution bridged the gap between personal interaction and large-scale visual impact. Each response triggered instant feedback, keeping the momentum fast and the stakes high. This setup didn’t just test knowledge; it turned brand education into a shared, memorable event.

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